Tech Animator

First Contact is looking for a Tech Animator to help take our Characters, Weapons, and Animation and Character Pipelines to the next level. The ideal candidate is a problem solver and a creative thinker. They are up for the challenge of working within hardware constraints as well as finding inventive ways to push beyond, or circumvent these limitations. 

Area

Job Type

Location

Animation

Full Time

CA. USA

JOB RESPONSIBILITIES
  • Collaborate with Technical Art, Animation, Design and Engineering to deliver characters that are satisfying to play,engaging to look at, and push the boundaries of the hardware’s capabilities.

  • Implement characters, weapons etc, inside of UE4, to be ready for gameplay.

  • Utilize tools techniques from both the authoring and real-time pipelines to deliver skeletal characters, weapons and objects that are highly-functional, dynamic and robust.

  • Develop rigging and deformation solutions and structured workflows using Maya.

  • Develop and maintain animation and asset tools to improve the efficiency of our rigging, deformation, and animation pipeline in Maya.

  • Utilize animation tools within the UE4 to achieve the best representation of our characters, weapons and props in game.

  • R&D Unreal systems related to Characters and Animation.

 
REQUIRED EXPERIENCE
  • 3+ years experience in games or related fields.

  • Expert knowledge of Maya tools and architecture.

  • Experience in UE4 character implementation and animation Blueprints.

  • Proficient with Python / Mel scripting in Maya.

  • Solid 3D math skills.

  • Comfortable wearing multiple hats and problem solving both in DCC and in UE4.

  • Ability to self manage tasks while communicating effectively with multiple departments in an ongoing fashion.

  • Passionate about pushing the boundaries of hardware limitations in inventive ways.

  • Excited about the future of VR.

STAND OUT WITH BONUS FEATURES
  • Both Real-time Simulation and Offline Rendering experience.

  • Mocap experience.

  • UE4 Control Rig experience.

  • UE4 Materials experience.

  • UE5 experience.

  • C++ programming experience.

  • Enjoy keeping up with the latest industry techniques and experimenting with their implementations.

 

HOW TO APPLY

Must be eligible to work in the US. All work will take place at our Westlake Village headquarters.

Please send all required documents listed below to:

jobs@firstcontactent.com

      

SUBMISSION / PORTFOLIO REQUIREMENTS
  • Resume

  • Cover Letter (optional)

  • A demo reel demonstrating tools, rigging, rig GUI, and technical ability. (Please provide a breakdown of your contributions to what we see on the demo reel.) Only digital artwork submissions such as website, blog or online album will be accepted